Creatures
Drifters, wildlife, weapons, armor, healing and combat habits.
Drifters
Drifters punish poor lighting, bad timing and careless temporal exposure.
Variants / Spawn mechanicsCRE-02Wildlife
Animals are resources until they become a combat problem.
Wolves / BearsCRE-03Weapons
Choose weapons by reach, durability, stamina and the fight you expect.
Spears / BowsCRE-04Healing
Good healing starts before the wound: bandages, nutrition and retreat routes.
Bandages / PoulticesNotice Board