VS Field archive Preparing Survival Handbook

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Field section

Creatures

Drifters, wildlife, weapons, armor, healing and combat habits.

CRE-01

Drifters

Drifters punish poor lighting, bad timing and careless temporal exposure.

Variants / Spawn mechanics
CRE-02

Wildlife

Animals are resources until they become a combat problem.

Wolves / Bears
CRE-03

Weapons

Choose weapons by reach, durability, stamina and the fight you expect.

Spears / Bows
CRE-04

Healing

Good healing starts before the wound: bandages, nutrition and retreat routes.

Bandages / Poultices