VS Field archive Preparing Survival Handbook

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Field section

Exploration

Biomes, traders, ruins, caves, prospecting and temporal danger.

EXP-01

Biomes

Biomes define climate, food options, hazards and which survival plan makes sense.

Forests / Plains
EXP-02

Prospecting

Prospecting is one of the most important skills in Vintage Story.

Prospecting pick modes / Ore density
EXP-03

Traders

Traders turn exploration into targeted progression and rare-item access.

Trader types / Useful goods
EXP-04

Ruins & Lore

Ruins are resource sites, danger zones and story fragments in one.

Ruins / Translocators
EXP-05

Cave Exploration

Caves are rich, dark and very good at making players overcommit.

Lighting / Route markers