Exploration
Biomes, traders, ruins, caves, prospecting and temporal danger.
Biomes
Biomes define climate, food options, hazards and which survival plan makes sense.
Forests / PlainsEXP-02Prospecting
Prospecting is one of the most important skills in Vintage Story.
Prospecting pick modes / Ore densityEXP-03Traders
Traders turn exploration into targeted progression and rare-item access.
Trader types / Useful goodsEXP-04Ruins & Lore
Ruins are resource sites, danger zones and story fragments in one.
Ruins / TranslocatorsEXP-05Cave Exploration
Caves are rich, dark and very good at making players overcommit.
Lighting / Route markersNotice Board